Simulation Methods for Multiphysics Phenomena in Visual Computing

Fabian Löschner, Stefan Rhys Jeske, José Antonio Fernández-Fernández, Jan Bender
Eurographics 2026 - Tutorials, 2026
Simulation Methods for Multiphysics Phenomena in Visual Computing

Abstract

Physics simulation is a cornerstone of many computer graphics applications, ranging from video games and virtual reality to visual effects and computational design. The number of techniques for physically-based modeling and animation has thus skyrocketed over the past few decades, facilitating the simulation of a wide variety of materials and physical phenomena. These course notes provide an in-depth introduction to multiphysics simulation methods for computer graphics, covering the mathematical foundations, key algorithms, and practical considerations behind the most widely used approaches.

BibTeX

@inproceedings{LJFB26,
  title = {{Simulation Methods for Multiphysics Phenomena in Visual Computing}},
  author = {L{\"o}schner, Fabian and Jeske, Stefan Rhys and Fern{\'a}ndez-Fern{\'a}ndez, Jos{\'e} Antonio and Bender, Jan},
  year = 2026,
  booktitle = {Eurographics 2026 - Tutorials},
  publisher = {The Eurographics Association},
  doi = {10.2312/egt.20261002}
}